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Character Animation

Overview

Tools Used:

Autodesk® Character Generator, Maya, VideoPad

     Video Editor

Completion:

2018

Team Size:

1

Animation - Samantha Clarke

Character Models - Autodesk Character Generator

I used Maya to make this model's rig and animation sequence. This was only a small project so I used a pre-existing model to save time, as the project was more focused on making the rig and weight painting. I also made the animation to test how well the rig was set up. After I key-framed some poses to test the rig, I set to work animating the walk and run animation.

Detailed Information

This project uses an Autodesk generated model so I could focus on the rigging and animation. I took a random character model, imported it in Maya and deleted its rig so I could set about making my own. 

Character Design

Features I built for the character animation:

- Rig

- Skin Binding and weight painting

- Animation keyframing

Render Design

- Lighting

- Render settings and production

- Compiling still renders into animation

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