
Character Animation
Overview
Tools Used:
Autodesk® Character Generator, Maya, VideoPad
Video Editor
Completion:
2018
Team Size:
1
Animation - Samantha Clarke
Character Models - Autodesk Character Generator
I used Maya to make this model's rig and animation sequence. This was only a small project so I used a pre-existing model to save time, as the project was more focused on making the rig and weight painting. I also made the animation to test how well the rig was set up. After I key-framed some poses to test the rig, I set to work animating the walk and run animation.
Detailed Information
This project uses an Autodesk generated model so I could focus on the rigging and animation. I took a random character model, imported it in Maya and deleted its rig so I could set about making my own.
Character Design
Features I built for the character animation:
- Rig
- Skin Binding and weight painting
- Animation keyframing
Render Design
- Lighting
- Render settings and production
- Compiling still renders into animation